UX DESIGN | RESEARCH | PROTOTYPING


There is No App for That: Manifestations of the Digital Divides During COVID-19 School Closures in India
Mrunal Dhaygude , Naitik Lapsiya, Dipanjan Chakraborty
CSCW'22
Advisor: Dipanjan Chakraborty

An LLM based social bot to facilitate multilingual conversations
Mrunal Dhaygude , Huaishu Peng, Ge Gao
Coming soon.
Manifestations of Covid-19 School closures during Covid-19 School Closures in India
UX RESEARCH | QUALITATIVE RESEARCH
Studying the intricacies of the impact on education in the pandemic

Making a physical board game out of Reddit
Course Project | Course: Interaction Design Studio

The Reddit game is intended for a group of 3-4 players that simulates the online experience of one of the most used social media platforms in the world, Reddit. While it captures the essential spirits of the social media platform’s unique community culture and mechanism, our game also adds in some slightly competitive flares to better fit the board game context. Contents • 1 Game Board • 10 Avatar Cards • 40 Currency Bills • X Silver Awards • X Argentium Awards • X Community Awards • (Ideally ∞) Posts for each Community • Tokens for Karma Points Overview of a Turn 1. In the Reddit game, the players each play in turn. 2. At the beginning of each player’s turn, they roll the dice. The number on the dice represents the community they are moderating. 3. During the result of the term, the remaining players are considered members of that community. The moderator then draws one post from the community and shows it to the members. 4. After reading the post, each member has 30 seconds to write a response to the post on a paper. If members finish responding before the timer runs out, they can hand their response face down to a moderator who is not part of the gameplay. 5. After collecting all responses, the moderator shuffles, reveals and reads them to other players. 6. The moderator can then evaluate each response with an “upvote”, “downvote” or no reaction. Members who receive an “upvote” can take 1 Karma from the Karma Bank, and members who receive a “downvote” put 1 Karma into the Karma Bank. 7. A player with negative Karma is immediately eliminated from the game. 8. The moderator can also choose to use Currency Bills to purchase Awards to reward a response. When an Award is given to a response, both the responder and moderator gain equal Karma that is awarded. 9. A player also has the option of buying stakes in a community in exchange of karma points. If a player owns some stake in a community, everytime the community gets rewarded, the player also recieves karma points proportional to the stake owned.
Launched in 3 countries.
Currently Working on
Designing a social robot to facilitate multi-lingual conversations

UX RESEARCH | HUMAN-ROBOT INTERACTION
Jan 2023 - Present
An Overall wellbeing management app for patients with Schizophrenia
UX RESEARCH | UX DESIGN
Jan 2023 - Present

Publications
Rethinking Design of Digital Platforms for Emergent Users: Findings from a Study with Rural Indian Farmers
Mrunal Dhaygude , Dipanjan Chakraborty
IndiaHCI 2020: IndiaHCI '20: Proceedings of the 11th Indian Conference on Human-Computer Interaction | November 2020
Impact of Digital Divide on School Education during the COVID Pandemic in India
Mrunal Dhaygude , Naitik Lapsiya, Dipanjan Chakraborty
The 25th ACM Conference On Computer-Supported Cooperative Work And Social Computing
I also enjoy art!
When I am not working or designing stuff, I love painting. Over the years, I have tried several different mediums from oil painting, acrylic, charcoal, pencil etc. I enjoy painting people around me, painting t-shirts and furniture!






I love Soccer!
I also love playing soccer. I have been playing since 7th grade and also served as the captain of my university's women's football team. Soccer has helped me make memories and friendships that I will forever be grateful for!





UX DESIGN | RESEARCH | PROTOTYPING
Launched in 3 countries.

UX DESIGN | RESEARCH | PROTOTYPING
How can we design an inclusive conversational car selling experience?
Adopted company wide.

UX RESEARCH | QUALITATIVE RESEARCH
How do the Digital Divides manifest in online schooling?
Paper published at CSCW'22.

UX RESEARCH | QUALITATIVE RESEARCH
What are the primary drawbacks of the traditional information systems the emergent users currently use?
Paper published at IndiaHCI'20.

Understanding Sustainability Practices and Challenges in Making and Prototyping
Mrunal Dhaygude , Zeyu Yan, Huaishu Peng
Coming soon.