Bookmarks

  • Jakub Krehel on wrapping, radii, interruptible motion, and the other small habits that add up.

  • Emil Kowalski on looking at great work until you can say why it works, then making things until yours catches up.

  • An interactive book on design engineering. You operate the figures: springs, swipes, toasts.

  • Dan Hollick’s illustrated manual of how screens, color, type, and GPUs actually work. Not a how-to.

  • Josh Puckett’s course on interface craft: articles, walkthroughs, and tools.

  • Restorations of old interfaces, starting with slide to unlock. Still being built.

  • A feed of new web and interface work.

  • Motion on the web, clipped so you can scan it.

  • A short shelf of design books: product, type, systems, craft.

  • A running pile of design-engineering links: essays, tools, jobs.

  • A shader playground in Catalog.

  • Skills you can install so an agent writes more considered UI.